The model of the
atom, the globe, the planetarium, the simulated election process and the
preserved specimen fall under contrived experiences, the second band of
experiences in Dale’s Cone of Experiences.
What are
contrived experiences? These are “edited” copies of reality and are used as
substitute for real things when it is not practical or not possible to bring or
do the real thing in the classroom. These contrived experiences are designed to
stimulate to real – life situation.
The atom, the
planetarium are classified as models. A model is a “reproduction of a real –
thing in a small scale, or large scale, or exact size, - but made of synthetic
materials. It is a substitute for a real thing which may or may not be
operational” (Brown, et al, 1969).
The planetarium
may also be considered a mock – up. A mock – up is “an arrangement of a real
device or associated devises, displayed in such a way that representation of
reality is created. The mock – up may be simplified in order to emphasize
certain features. It may be an economical reproduction of a complicated or
costly device, to be observed for learning process. Usually, it is prepared
substitute for a real thing; sometimes it is a giant arrangement” (Brown 1969).
The planetarium is an example of a mock – up, in the sense that the order or the
arrangement of the planet is shown and the real processes of the planet’s rotation on their axis and the
revolution of the planets around the sun are displayed. A mock – up is a
special model where the parts of the
model are singled out , heightened and
magnified in order to focus on that part of the process under study. The planetarium involves of
model of each of the planet and the sun but it focuses on the processes of the
planet’s rotation and revolution and so is also considered a mock – up.
The preserved specimen fall under specimens and objects. A specimen is any
individual or item considered typical of a group, class or whole. Objects may
also include artifacts displayed in a museum
or objects displayed in exhibits or preserved insects specimen in
science.
The school
election process describe above is a form of simulation. Simulation is a
“representation of manageable real event
in which the learner is an active participant engaged in a learning behavior or in applying previously acquired skills or knowledge” (Orlich, etv al, 1994).
In addition to the election of class and
school officers given above,
other examples of these are fire and earthquake drills which schools usually conduct. Organizers of
earthquake and fire drills create a situation highly similar to the real
situation when an earthquake happens.
Another
instructional material included in contrived experiences is game. Is there a
difference between a game and a simulation? Games are played to win while
simulation need not have a winner. Simulation seems to be more easily applied
to the study of issues rather than to processes.
Why do we make
use of contrived experiences? We use models, mock – ups, specimen, and objects to:
1. Overcome limitations of
space and time.
2. To “edit” reality for us to be able to focus on parts or a
process of a system that we intend to study, 3. To overcome difficulty of size.
4. To understand the inaccessible , and
5. Help the learners understand
abstractions.
We use simulations
and games to make our class interactive and to develop the decision – making
skills and knowledge construction skills of our students. Orlich, et al (1994)
enumerates ten (10) general purposes of simulations and games in education:
1. To develop changes in attitudes
2. To change specific behavior
3. To prepare participants for assuming new roles in the
future
4. To help individuals understand their current roles
5. To increase the students’ ability to apply principles
6. To reduce complex problems or situations to manageable
elements
7. To illustrate roles that may affects one’s life but that
one may never assume
8. To motivate learners
9. To develop
analytical processes
10. To sensitive
individuals to another person’s life role.
In addition to the election processes describe above, what
are additional examples of simulation? A famous example is a “bomb shelter”
simulation. “you are under attack. The
bomb shelter can accommodate only five (5) persons. There are eight (8) of you
in the group. Decide who must get in. other famous example of simulation In
school are play stores. One Grade II teacher used play store to teach
subtraction of numbers involving amount of money . Another example is an awareness – raising experience
about common disabilities for
secondary students. Mark J, Hallenbeck and Darlene McMaster (1991) had
this experience: students without disabilities simulated the experiences of
visual and hearing – impaired people and those with physical disabilities on
“simulation day”. They claimed that students gained a new perspectives of the
needs and feelings of student with disability.
In the English
subject, David Sudol (1983) found that literary concepts could be successfully
taught by involving the students by having them develop characters and then develop a plot. Sudol also
suggested that similarly, you could
select some classic quote, for example, the opening paragraph from A Tale of
Two Cities by Charles Dickens, “it was the worst of times” and ask the students
to stimulate a plot, a story line,
character and location. Use the current year. How closely do you think
the students might parallel dickens? After the simulation, “A Tale of Two
Cities” could be read both for knowledge and for comparison to the students
outline.
Games are use for
any of these purposes: 1. To practice and or to refine knowledge/skills already
acquired. 2. To identify gaps or weaknesses in knowledge or skills. 3. To serve
as a summation or review, and 4. To develop new relationships among concepts
and principles.
If you want a class that is fully alive, think of how you
can integrate native games in your
lesson. Refer to Science and Mathematics of Toys , a sourcebook for teachers,
published and printed by the Institute for Science and Mathematics Education
Development of the University of the Philippines.
Here is the game
that you can play at the beginning of the year, the Human Intelligence Hunt.
Armstrong (1994) suggests that you use this when you are introducing Multiple
Intelligences theory at the beginning of the year. How is it played?
Each student receives a list of tasks like those below. On your signal, students take the task sheet
along with a pen or pencil and find other students in the room who can do the
tasks listed. There are three basic rules:
1. Students must actually perform the tasks listed, not
simply say they can do them.
2. Once a student performs a task to the hunter’s satisfaction, he or she
should initial the blank space next to the appropriate task on the hunter tasks
sheet.
3. “Hunters” can ask
a person to perform only one task;
therefore, to complete a hunt, a student must have nine (9) different sets of
initials.
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