USING THE PROJECT – BASED MULTIMEDIA AS A TEACHING – LEARNING STRATEGY
Goals and objectives are always the starting points of planning. When we plan a multimedia learning project as a teaching stat clarifying our goals and objectives. From the list of objectives and content found in the K to 12 Curriculum Guide, we select which one will lend themselves to a project –base multimedia learning strategy. Since this strategy requires much time we have to spend as seen against time available or face failure and disappointment afterwards.
Another important thing is to determine the resources available from library materials, community resources both material and human, Internet, news media – since this project calls for multimedia. To trim down time devote to a multimedia project, Simkins et al (200) suggest the following:
· Use technology students already know.
· Use time outside of class wherever possible. Assign skills practices as homework.
· Use “special” classes (like art or music) as extra time.
· Let students compose text and select and prepare graphics and sounds as they plan. Consider the possibility of yours students doing original researches themselves.
· Let us make clear to our students our policy on decision making and collaboration for smooth working relations.
· Finally, we must have a plan on how we are going to evaluate learning.
So you have decided on the objectives and content with which to use the project-based multimedia strategy and have determined resources available. What are you going to do next. Simkins et al (200) suggest the following:
BEFORE THE PROJECT STARTS
1. Create project description and milestones. Put in a nutshell what your project is all about. Describe your project in forty (40) words or less. Include your instructional goals and objectives. Include the project components students will be responsible for and their due date. B writing a brief abstract of your project, you have a full grasp of the essence of your project and that your focus will not get derailed.
A milestone may look like this:
Stane
|
Estimated Time
|
Before the project starts
|
2 weeks
|
Introducing the project
|
1-2 days
|
Learning the technology
|
1-3 days
|
Preliminary research and planning
|
3 days- 3 weeks
|
Figure 30. Overview of a Typical Project
2. Work with real –world connection. If you have people outside the classroom involved as clients or assessors (evaluators) work with them to make an appropriate schedule and include their ideas for activities.
3. Prepare resources. Seek the assistance of your librarian or school media
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